About

Grounded Entertainment is a film production company based out of Seattle, WA that's dedicated to telling stories featuring grounded characters in fantastic circumstances. Right now, our company consists of a name, logo, a website with a cool opening animation, and a solid plan for the long haul. Eventually, we hope to become Seattle's premiere go-to production house for narrative pieces. We're hard at work on our first project of which we'll be sharing details about very soon. 

Team

Kyle Tisdel is a screenwriter, director, and co-founder of Grounded Entertainment. After earning his Bachelor of Fine Arts in Cinema Screenwriting, he moved back home to the Pacific Northwest and refined his skills further by writing two feature films. One of them, an epic action-comedy in the vein of Indiana Jones, placed in the top 20% in the 2019 Academy Nicholl Screenwriting Competition out of over 7,300 entrants and the top 20% in the 2020 Austin Film Festival Screenwriting Competition out of over 13,000 entrants. As for the other one... Well, there's plans for the other one. We'll leave it at that for now.

Yale Apter is a Los Angeles based film producer and co-founder of Grounded Entertainment. He’s best known for co-creating and serving as executive story producer on seasons two and three of the hit YouTube Series, “Life As a Mermaid”, which has gained over 90 million hits worldwide. His last personal project was a short film titled “Lancer” which was awarded special mentions at the Columbia Film Festival and received the Technical Achievement award from Indie Fest LA 2019. After earning his Bachelor of Fine Arts in Cinema Degree from Columbia College, Yale spent 2020 traveling the country as a field production assistant for the Oxygen Network True Crime series, “Killer Siblings”.

Phoebe Khan is a Los Angeles based graphical artist and illustrator. She is Grounded Entertainment's Key Artist & Executive Partner bringing our first project to life with storyboards and other graphical art pieces. Her work has been displayed in school and local galleries. Her aim is to become one of the cartoon community’s go-to designers. But before that she hopes to make it as a concept artist for small studios and eventually larger scale productions.